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Is there a signal that is emitted when the developer presses run in the editor? I want my script to fire before the game is run. Using ingame _ready is not ideal because I want to save changed, a sort of compile time process.

Moreover is there any list of signals exposed for tools scripts? I can't find any such list anywhere.

asked Jul 10, 2019 in Engine by J-Camilleri (23 points)

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