Polygon2d's couldn't move with with the kinematic body

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:bust_in_silhouette: Asked By Yoseph

I’ve made a player kinematicBody2d with Polygons and skeletons but the polygons couldn’t be attached to the players collision shape ,even if the skeleton are.
When i add them to my first scene the polygons just float/stick while the collision shapes interact.
My nodeList

:bust_in_silhouette: Reply From: Dlean Jeans

Maybe change the Polygons node type to Node2D.

If you still got troubles, check out this tutorial video.