If R is Viewport root and N is root node, can I always assume A1
_ready will run before B
_ready so that
get_node("root/N/A/A1") in B _ready will resolve to a fully instanced, scene-tree added, and ready A1?
This documentation suggests yes and testing so far supports, but I want to confirm this top-to-bottom order includes full depth first traversal and is strongly intended as Godot philosophy rather than current state of implementation: