Is SceneTree order of node instantiation and readying dependable?

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:bust_in_silhouette: Asked By goshot

If R is Viewport root and N is root node, can I always assume A1 _ready will run before B _ready so that get_node("root/N/A/A1") in B _ready will resolve to a fully instanced, scene-tree added, and ready A1?

    R
    |N
     |A
      |A1
     |B

This documentation suggests yes and testing so far supports, but I want to confirm this top-to-bottom order includes full depth first traversal and is strongly intended as Godot philosophy rather than current state of implementation: