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If R is Viewport root and N is root node, can I always assume A1 _ready will run before B _ready so that get_node("root/N/A/A1") in B _ready will resolve to a fully instanced, scene-tree added, and ready A1?


This documentation suggests yes and testing so far supports, but I want to confirm this top-to-bottom order includes full depth first traversal and is strongly intended as Godot philosophy rather than current state of implementation:


asked Jul 9, 2019 in Engine by goshot (64 points)
edited Jul 9, 2019 by goshot

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