If R is Viewport root and N is root node, can I always assume A1 _ready
will run before B _ready
so that get_node("root/N/A/A1")
in B _ready will resolve to a fully instanced, scene-tree added, and ready A1?
R
|N
|A
|A1
|B
This documentation suggests yes and testing so far supports, but I want to confirm this top-to-bottom order includes full depth first traversal and is strongly intended as Godot philosophy rather than current state of implementation:
https://docs.godotengine.org/en/3.1/getting_started/step_by_step/scene_tree.html#tree-order