Android GLES3 Issues

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:bust_in_silhouette: Asked By slasktotten

Project exports fine in GLES2 for Android and GLES3 for ios. However when building GLES3 for Android, it tiles screen, rendering multiple small screens instead of just the one.
I’m on a Nokia 8.1 running Android version 9 (API Level 28). Any specific export settings that need to be ticked when targeting GLES3 for Android?

I’m not familiar with mobile gaming but from what I understand Godot does not recommend using GLES3.0 for mobile development.

BraindeadBZH | 2019-07-09 17:58

godot 3.x supports gles 3.0 for mobile.

volzhs | 2019-07-09 20:57

Yes, but it is more complicated than that: Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0

BraindeadBZH | 2019-07-09 21:59