Navmesh creating

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:bust_in_silhouette: Asked By Ogeeice

Can someone simplify the process of making a navmesh in a scene of character and platform

:bust_in_silhouette: Reply From: DamonR

A quick demo showing node setup and script basics I used when working out how to use navmeshes. The navigation controlled character will wander between waypoints, unless the player controlled target is within the detection area, in which case the navigation character will chase the player.