Blender to Godot export

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:bust_in_silhouette: Asked By Ogeeice

I’m finding it hard to apply a material to my model.it is textured using blender smart uv and the material is a png file,how do I apply the material to the model

Have you read the documentation? Importing 3D scenes — Godot Engine (3.1) documentation in English

Zylann | 2019-07-05 12:45

:bust_in_silhouette: Reply From: Ogeeice

Just discovered the solution
After importing a module into the scene, click on material and create a new spatial material Set albedo texture to the .png image then it’s done