Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | RandomShaper | |
Old Version | Published before Godot 3 was released. |
I have landed on top of Godot a week ago or so. I find it very enjoyable to work with and I’ve started learning to prototype ideas and probably do the real development when it’s time.
I can live with little bugs. I’ve already found and reported some no show-stopper issues. But I see the list of issues growing every few hours.
I’m especially concerned about those issues about physics/collisions. And due to the fact that they still say it’s not too much proven for 3D I’m wondering if it’s reliable enough for actual development.
I’ve also checked a bit about… well, I won’t say that curse word, so let’s call it Duality6D divided by two ha-ha. It’s widely proven for 2D and 3D and now free for little devs, but the fact that it’s privative frightens me. (I was a former user of the Smashed fruit with sugar added SDK and they changed the pricing and license terms making it a very bad option for me. And what’s more both they and Duality… owners can do it everytime they wish.) For Godot, being OSS and not forcing splash screens nor ads is very valuable for me.
What’s your opinion/experience on this matter?
I would say, 2D is awesome. Make games with it.
3D is not so great, and it will be reworked in v3.0 anyways. If I were to make a medium/large 3D game now, i would choose Duality6D or the Real Engine. Anyways, waiting for Godot should bring you improved features during this year, if you can
Zylann | 2016-06-01 20:15
I can wait a bit more. I’m still at the design phase and also have to maintain another project. By the way, I’ve found an engine called Duality actually exists (a recurrent pun, I guess, ha-ha). Regardless what I do in the end, I’ll keep an attentive eye on Godot because it’s future looks bright.
RandomShaper | 2016-06-01 22:00