Recently, I created a New_Project in Godot 3.1. After customizing my level and organizing the assets, I decided to add some color to a few assets.
I created a New_Gradient image for my mesh.
I did this for Surface 1 & 2.
I then saved both gradients and placed them into a corresponding folder.
Upon re-loading of my scene at a later time, everything except the gradients I had applied were gone and when I went into the folder to re-load them, Godot told me they could not locate the resource for the file.
Essentially, it was an easy Gradient so I just re-made the Gradient. This leads to my questions.
1) Did I do something wrong?
2) Does a Gradient require a shader?
3) How do I correctly save and re-load my Gradients?