imagename.png problems?

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:bust_in_silhouette: Asked By Nick888

Is there any case, a .png image creating different problems on the stucture of a project?

I noticed that when i added a specific .png (an image with a park bench) image in the stucture of my project then when i opened it ,it was not responding. When i deleted the image from the project folder then the project was responding normally again.

Thank you.

Can you be more specific, what structure, nested, how much, how were the files added, did you have more than one program opening/using the files, or folders, what OS are you on? Give examples, show more information :slight_smile:

d4rkd0s | 2019-06-30 19:20

:bust_in_silhouette: Reply From: d4rkd0s

I’d had no issues with .png, I have a few pngs in my project for the cursor, logo and splash screen.
enter image description here
Actually checked even my textures are PNG, since I needed transparency. So ensure you are using the latest version of Godot, and your OS is up to date. I can’t think of anything else.

enter image description here

Thank you about your reply.
I use Godot 3.1 and my OS (Windows7-32 bit) is up to date.
I use also a lof of .png textures on my project but with this one specific texture (a park bench) i had this strange problem.

Anyways,thank you again.

Nick888 | 2019-07-01 03:38

:bust_in_silhouette: Reply From: Calinou

Try opening and saving the PNG file with an image editor like GIMP. It could be that the file contains some weird metadata, causing Godot to freeze when importing it.

You had right!
Solved.
Thank you.

Nick888 | 2019-07-01 17:25