ERROR Initialize: Directional Shadow Framebuffer status invalid

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:bust_in_silhouette: Asked By newbie126

I am using GoDot v3.1.1 stable official. When I run this, an error occur on startup saying: “ERROR Initialize: Directional Shadow Framebuffer status invalid at: drivers/gles2/rasterizer_scene_gles2.cpp:3369”. I am using Windows 7 professional 32 Bit. During downloading of Godot 3.1.1.stable.official Engine from Godot website, the hardware requirement was to be compatible with OpenGL 2.1/OpenGL ES 2.0. But my operating System has OpenGL ES 3.1 . Is this causing an error?
Desperate for Answer Plz.

:bust_in_silhouette: Reply From: kidscancode

There are multiple existing issues for this: