Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Zszen John |
I found the unit tile be fill single. I want to fill whole tilemap.
shader_type canvas_item;
void fragment(){
vec4 cc = texture(TEXTURE, UV);
cc.rgb+=smoothstep(0.,1.,UV.y+UV.x);
COLOR = cc;
}
I’m having the exact same problem. SCREEN_UV was the only way I’ve found so far.
TheoTheTorch | 2022-04-19 17:14