I'm working on a simple platformer project.
I'm using KinematicBody2D as the main character and some tiles using Tileset (StaticBody2D).
Check this video
While testing, i found that the collisions seem like not working properly. The character seems to be floating around while moving left and right. And when it hits the wall on the right and stop moving, the character is not really "touching" the wall. There is a small distance between them when the character is not moving to the right.
Thanks in advance.