How do I address shader params from a tilemap script?

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:bust_in_silhouette: Asked By Argysaur

Specifically, I have shader parameters on a shader, inside the 7th tile, inside a tileset, inside a tilemap. If it’s possible to set or get these shader parameters from a script on the tilemap, what is the correct address to reach them?

I figured it out
it was simply:
get(“TileSet/7/Material/shader_param/…”)
now I am having issues trying to set the value, but that’s another issue

EDIT: No, this was not the solution. It doesn’t give an error but it’s just returning “null”

Argysaur | 2019-06-21 23:42