Topic was automatically imported from the old Question2Answer platform.
Asked By
Thakee Nathees
I’m having some trouble with moving the camera2d with middle mouse button. What I did was get the mouse displacement vector and add the vector to the camera.position like in the below image
but the mouse is moving relative to the world map ( from (x0, y0) to (x1, y1) ). is there any other way to move the camera with the mouse such that the mouse always stays on the same position in world map (always (x0, y0) ) but camera move???
The sample is using the ‘Input Map’ in the ‘Project Settings’ (there ‘move_map’ is caused by ‘Device 0, Middle Button’). The script is used by the Camera Node ‘Camera2D’:
extends Camera2D
var fixed_toggle_point = Vector2(0,0)
func _process(delta):
# This happens once 'move_map' is pressed
if Input.is_action_just_pressed('move_map'):
var ref = get_viewport().get_mouse_position()
fixed_toggle_point = ref
# This happens while 'move_map' is pressed
if Input.is_action_pressed('move_map'):
slide_map_around()
# slides the map around
func slide_map_around():
var ref = get_viewport().get_mouse_position()
self.global_position.x += (ref.x - fixed_toggle_point.x) / 80
self.global_position.y += (ref.y - fixed_toggle_point.y) / 80
Hi! I have a question, How can I limit the movement, like: if position.x == x:
don’t move, but if the camera came back to the “movement area” the cam can move again,
THANKKS