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Asked By | lincolnpepper |
For some reason, godot is giving me errors about methods like is_in_group
or queue_free
not existing. They are methods of the base node that all other nodes inherit from, so they should be able to be used anywhere. Stupid stuff like this happens sometimes, but usually i can restart godot and it works fine. The funny thing is that it just happened after a long godot session where it worked fine. Any ideas?