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I know there is a signal but I’m using an extends script for my entities so i can signal the main script. That’s why i want to know if there is a way to detect area_entered cause get_colliding_areas detect every game tick and my attacks hit multiple times in one hit.
Probably need to clarify your problem better. I imagine you’re looking for methods such as:
get_overlapping_areas() get_overlapping_bodies()
You should only need the results once per frame, for repeated actions just loop over each body as many times as desired.
for hit_body in area.get_overlapping_bodies():
for i in repeat_count:
do_stuff_to(hit_body)
here is my dmg function
func dmg():
for area in $hitbox.get_overlapping_areas():
var body=area.get_parent()
if body.get("TYPE")!=TYPE:
HP-=body.get("DMG")
dmg_timer=10
print(HP)