What does child process connected error signify?

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:bust_in_silhouette: Asked By independentCog
:warning: Old Version Published before Godot 3 was released.

Getting this error but no other information. In scene play having no problems. Does this have any negative impact that isn’t apparent?

Could you be more specific about the error? (in particular, a verbatim log output would be helpful)

Akien | 2016-05-30 09:03

It ended up being related to a nested instance I was playing with last night. The errors when they reported in the debugger referenced blank lines. I restarted the client and reloaded the project and it no longer showed line references but still had the error listed in errors. I than removed each nested instance and reinstated them from the beginning. When using play after that the error was no more. The degugger didn’t give much information on it, I was able to solve it because I run godot through terminal. I found that gives more detailed reporting on errors than the debugger sometimes and saw that it was having trouble referencing a single sprite on the sub-instance. Strange thing is that the error didn’t happen before and I made no real meaningful changes to the sprite in question. The only thing I was doing was referencing the sprite from code with

get_node("sprite_in_question").set_region_rect(Rect2(x,y,w,h)) 

to access a different part of the sprite sheet. That’s the only connection I can draw. I was kind of doing something outside of the box by flipping a sprite using that instead of just flipping it on its y so that I could use asymmetrical sprites. I also removed that function. But that was before reinstating and when the error was referencing nothing in particular. Maybe it didn’t like the way I was accessing it. That’s all the information I can remember on it. I didn’t see a logfile in .godot I’m on ubuntu 16.04 is it somewhere else? Or can I access it internally in the client? Hopefully this info helps.

independentCog | 2016-05-30 15:50