This will be my first question here so I hope I am doing it right.
I have a Area2D scene that acts as my bullet in a 2D project, and to that I have a child Particles2D that creates a trail after the bullet as it is shot. The Area2D also has CollisionPolygon2D and a Polygon2D that makes up it's visual and collision testing.
The bullet has a timer so it gets removed after a certain time if nothing is hit. And generally everything works as expected, except when I shoot the bullet outside the screen, then my trail disappears instantly as if the culling is only happening around the CollisionPolygon2D or Polygon 2D shapes.
Should I perhaps not have the trail as a child inside the bullet scene or where am I going wrong here ?