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Asked By | Thewolfs |
Hi,
I’m relatively new to Godot and trying to create a Skill Tree GUI with custom buttons. I manage to dynamically add all my nodes but the issue comes when I want to draw lines between the parent node and the children nodes. I’ve tried to get the positions from the child nodes relative to the current scene by any way I can but the xOffset is way off :
Here is how my scene look likes when rendered (in blue what I want to draw) :
Here is what the console prints out :
Skill1Button Children : (10, 120, 1920, 0)
Skill2Button : (10, 120, 1920, 115)
Skill2Button Children : (10, 235, 1920, 0)
Skill3Button : (10, 120, 1920, 115)
Skill3Button Children : (10, 235, 1920, 0)
Skill4Button : (10, 235, 1920, 115)
Skill4Button Children : (10, 350, 1920, 0)
Skill5Button : (10, 235, 1920, 115)
Skill5Button Children : (10, 350, 1920, 0)
Skill2 and 3 are children of Skill1 and Skill4 and 5 are children of Skill3
Here is the code of the function getting the rects (I get the same result with get_global_position() ):
func update_visual_links() -> void:
var children = $Children.get_children()
print(get_name(), " Children : ", $Children.get_global_rect())
for child in children:
print(child.get_name()," : ", child.get_global_rect())
child.update_visual_links()
Here is a picture of my Button Scene :
Thanks in advance for your help, I’ve been stuck on this for hours
I dunno but try to use rect_global_position
and rect_size
instead.
Dlean Jeans | 2019-06-16 02:35
Already tried, had the same results
Thewolfs | 2019-06-16 03:45
What the bounding box around your buttons look like? Seems like they’re messed up or something.
Dlean Jeans | 2019-06-16 06:37