0 votes

Is there a way to get the current window handle for the game during runtime?
Specifically looking for the windows HWND type object, I found this function from "windows.h":

HWND WINAPI GetActiveWindow(void);

But I'm looking for a "native godot" function, godot has a function to get it?

asked Jun 15, 2019 in Engine by DougFunny (12 points)

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