3.1 (Custom) Crash when adding Static Body

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:bust_in_silhouette: Asked By darthzedi

I’m using Ubuntu, and a Godot 3.1 custom build (v3.1.alpha.custom_build)

Every time I try to add a Static Body or a Physical Bone to my scene, the engine crashes.
Doesn’t happen when adding a Rigid Body, or Kinematic Body. I even tried adding it to a completely empty scene with just a 3D node as the parent, but the same result.

The images aren’t showing up.

Have you tried running the executable from the command line, and seeing what prints out? Failing that, have you tried running it with gdb, e.g. gdb v3.1.alpha.custom_build.x86_64?

Ertain | 2019-06-15 23:37