0 votes

I'm using Ubuntu, and a Godot 3.1 custom build (v3.1.alpha.custom_build)

Every time I try to add a Static Body or a Physical Bone to my scene, the engine crashes.
Doesn't happen when adding a Rigid Body, or Kinematic Body. I even tried adding it to a completely empty scene with just a 3D node as the parent, but the same result.
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asked Jun 15, 2019 in Engine by darthzedi (12 points)

The images aren't showing up.

Have you tried running the executable from the command line, and seeing what prints out? Failing that, have you tried running it with gdb, e.g. gdb v3.1.alpha.custom_build.x86_64?

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