object1 as main character.
object2 s coming to the
object2 should be moved only by script and not effected by the pyshics system.
What types should be object1 and object2?
If i use
object1 can't detect all collisions but just the ones in direction of his velocity (moveandcollide).
In this case
object2 will have to detect this collision in moveandcollide because
object1 is in direction of
In this case i have to bloat pyshicsprocess cycle for all of N object2 s.
Is there smarter way to do this collision efficently from main character's pyshicsprocess?
Having main character object1 as RigidBody2D, and other N object2 as KinematicBody2D ?