Editor crashes when loadind scene

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:bust_in_silhouette: Asked By NekiCoule

Hello!

I’m brand new to Godot, I like the editor so far!

But I encountered an annoying crash while trying to load a simple scene with just a node2D and a sprite as child.

This is what I did:
This is what I did
When I try to play the scene, the scene saves and the crashes. When I save it myself it doesn’t crash, so it shouldn’t be related. It’s just the last thing I see before the editor closing.

I don’t know if I can find any logs, if such logs exists, because the console crashes too without printing anything before closing.

edit: I checked, whatever I put in the scene, it crashes. I’ve changed the window size if it matter, and I made a godoproject using V3.1.1 Mono 64

edit 2: it seems something is wrong in my project. I swapped everything in a new one and it seems to work. Any idea what’s wrong or how to get any logs?

Thank you in advance for your help!

I checked, whatever I put in the scene, it crashes. I’ve changed the window size if it matter, and I made a godoproject using V3.1.1 Mono 64

NekiCoule | 2019-06-14 12:21

:bust_in_silhouette: Reply From: longarmin

Hi Neki,

bad news, I don’t have an answer, but I’ve got the same problem. I deleted everything within my project but a very basic scene - doesn’t matter! As soon as I hit “play” or “play scene” godot shuts down immediately without any warnings.

I even deleted all configurations, my project.godot looks like this:

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[  ]
_global_script_class_icons={

}

[application]

config/name="mini-game"

[display]

window/size/height=1024

when I open other projects, everything works fine.

EDIT: I used Godot V3.1.1 mono 64 as well