0 votes

Hello!

I'm brand new to Godot, I like the editor so far!

But I encountered an annoying crash while trying to load a simple scene with just a node2D and a sprite as child.

This is what I did:
This is what I did
When I try to play the scene, the scene saves and the crashes. When I save it myself it doesn't crash, so it shouldn't be related. It's just the last thing I see before the editor closing.

I don't know if I can find any logs, if such logs exists, because the console crashes too without printing anything before closing.

edit: I checked, whatever I put in the scene, it crashes. I've changed the window size if it matter, and I made a godoproject using V3.1.1 Mono 64

edit 2: it seems something is wrong in my project. I swapped everything in a new one and it seems to work. Any idea what's wrong or how to get any logs?

Thank you in advance for your help!

asked Jun 14, 2019 in Engine by NekiCoule (21 points)
edited Jun 14, 2019 by NekiCoule

I checked, whatever I put in the scene, it crashes. I've changed the window size if it matter, and I made a godoproject using V3.1.1 Mono 64

1 Answer

0 votes

Hi Neki,

bad news, I don't have an answer, but I've got the same problem. I deleted everything within my project but a very basic scene - doesn't matter! As soon as I hit "play" or "play scene" godot shuts down immediately without any warnings.

I even deleted all configurations, my project.godot looks like this:

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[  ]
_global_script_class_icons={

}

[application]

config/name="mini-game"

[display]

window/size/height=1024

when I open other projects, everything works fine.

EDIT: I used Godot V3.1.1 mono 64 as well

answered Dec 7, 2019 by longarmin (14 points)
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