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Asked By | Dragon11705 |
Okay so I am making a level based game with each level being its own scene, and since I have use a different script for the player in each level(because I have it change levels when the player gets all of the coins and the amount varies from level to level) I just hard code the scenes to load instead of putting something like load next scene. What I want to know is if there is a simple way to get the current scene and reload it and also to load the next scene. In Unity I would just use the build index to do this but a feature like this doesn’t seem to exist in Godot.