I'm trying to simulate a vehicle with a thruster in the back, so not centered at (0, 0, 0), but the addforce function drives me nuts. If I look at this sentence, from applyimpulse:
The position uses the rotation of the global coordinate system, but is centered at the object's origin
I have tried a lot of thing, but I cannot wrap my around on how to make my force vector take into account the rotation of the vehicle.
If someone can help? Thanks