navigation + gui 3d

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:bust_in_silhouette: Asked By bruno_arabica

Hi everyone, anyone here already use the navigation and gui 3d (GUI in 3D Demo - Godot Asset Library)? I have a question when I click on the gui3d button the navigation activates because it uses an unhandled event, making the player walk, and gui3d uses an input_event, godot has a ready way to solve it? gotot tem um forma de execultar o event_input vindo antes do unhandled, ou alguma outra alternativa?