I am trying to code the use of a joystick in Godot. I am using a dual shock 4.
I can use the buttons and axes just fine, but I would like to use the gyroscope and accelerometer as well. I can't, their values stick to 0 all the time.
But as the code does not specify what device I am getting the gyro and accel info from, I suppose it gets only from mobile, not from controllers.
Am I missing something in here? Is there any way to get around this?