I recently moved from Unity to Godot, and I'm not sure exactly how to animate 3D objects. There are plenty of tutorials involving using Blender to animate, however I would like to edit animations within the editor. I think there must be some way to do this, considering the engine has an animation editing system for 2D, but I would really appreciate some help. I've been working in Godot for about a month now, but I've been using simple prototypes using CSG shapes and haven't really had need to animate anything until now.
Could anyone help?