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Attention |
Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
RetroDan007 |
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Old Version |
Published before Godot 3 was released. |
extends Panel
var contador = 1
var n_key
var n
var pieza_key
var pieza
var pieza_ok
func _ready():
# Called every time the node is added to the scene.
# Initialization here
get_node("Boton1").connect("pressed",self,"brasil")
pass
func brasil():
n_key = get_node("Box_Numero_Procesar").get_text()
if(n_key.is_valid_integer()):
n = n_key
get_node("Boton1").hide()
get_node("Boton2").show()
get_node("Label_Contador").set_text(str(contador))
else:
get_node("AcceptDialog").show()
pass
func _on_Boton2_pressed():
arcanthos() # Error
pass
func arcanthos():
pieza_key = get_node("Box_Medidas").get_text()
if(pieza_key.is_valid_float()):
pieza = pieza_key
while(contador<=n): # Error
if(pieza>=1.20 && pieza<=1.30):
pieza_ok = pieza_ok + 1
print("YES")
else:
print("NO")
contador = contador + 1
get_node("Label_Contador").set_text(str(contador))
return
else:
get_node("AcceptDialog").show()
pass