I have a Particle2D system, and I'd like to have the particles emit with a random alpha, but I can't seem to find a way to do this. (i.e., each particle will have a random alpha when it is emitted)
I'm looking for something like the following, but on a per-particle basis instead of something that affects the entire particle system:
var mat = self.get_process_material()
mat.color = Color(1, 1, 1, rand_range(0, 1))
Is this possible in Godot?