I would like to replicate the World War Bot in Godot (just for fun, for myself). The algorithm is pretty straightforward, but I got stuck at the drawing part.
As far as I see, WWB uses real data to render the map: where each country is, and what are the borders. That is nice, but I wonder if there is an easier way to it. For example, taking a world map image from Wikimedia and trying to detect each country based in the color it has...
So, what would be the easiest way to implement an interactive map in Godot?
Thank you in advance!