0 votes

I'm using particle textures with a black background. With blending set to "add" on particles it works. However, the particles are washed out on a white scene. Is this the proper way?

If it is then how can I make them darker? If not then how should I use them or is there any trick to reliably replace black with transparent colour?

in Engine by (329 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.