Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | schwiftypython | |
Old Version | Published before Godot 3 was released. |
Hey all. I’m trying to understand how collision detection works with tilemaps. I followed the tilemap tutorial and have collision set up for each tile. Just as an example, I’m trying to move a sprite through the tiles and navigate around the tiles with colliders. While I’ve come across a number of examples regarding detection between two sprites I haven’t seen anything specifically for a sprite and a tilemap. Very possible I missed that example so my apologies if that’s the case.
Bottom line: How do I check for collision between a sprite and a tilemap?