0 votes

Hello everyone, I have a few 2D isometric tilemaps stacked on top of each other. I want to add a bounce animation on a single tilemap cell when the cell is selected. Does anyone know how this can be done in Godot? I want all cells to remain in place and only the selected one to bounce.

asked May 29 in Engine by CKO (60 points)
edited Jun 1 by CKO

1 Answer

0 votes

I would create a Sprite or a node of some kind with the bouncing animation for this every time you click on a tile and free it afterwards.

answered May 31 by Dlean Jeans (3,505 points)

The isometric nature of the of the tilemap makes this difficult. It would have been useful if it were possible to apply an offset on a single cell, but this doesn't seem possible in Godot.

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