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Hello everyone, I have a few 2D isometric tilemaps stacked on top of each other. I want to add a bounce animation on a single tilemap cell when the cell is selected. Does anyone know how this can be done in Godot? I want all cells to remain in place and only the selected one to bounce.

in Engine by (93 points)
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I would create a Sprite or a node of some kind with the bouncing animation for this every time you click on a tile and free it afterwards.

by (4,155 points)
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The isometric nature of the of the tilemap makes this difficult. It would have been useful if it were possible to apply an offset on a single cell, but this doesn't seem possible in Godot.

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