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Attention |
Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
lucasfazzi |
I have a PackedScene that loads an AnimatedSprite Scene playing Animation 1.
I want PackedScene, however, to play Animation 1, but after a while changes to play Animation 2;
I tried the basics with PackedScene.play(“Animation2”) function, but returned saying that it is a non-existent function in base PackedScene.
What is the best method to do this animation change in an AnimatedSprite from a PackedScene?
Thanks guys
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Reply From: |
Jowan-Spooner |
Hi lucasfazzi,
PackedScene is a resource
mainly used to have a scene loaded that isn’t used yet. If you use your scene you should instance
it like this:
export (PackedScene) my_packed_scene = preload("res://Whatever.tscn")
func some_function():
# create a new instance of the packedscene
var new_whatever = my_packed_scene.instance()
# if the root node of the packed scene is the Animationplayer
new_whatever.play("Animation1")
# otherwise
new_whatever.get_node("AnimationPlayer").play("Animation1")
# add the newly created "node" as a child in your running scene
add_child(new_whatever)
Hope it helps, good luck!
Hi Jowan;
Thank you for clarifying;
Worked as well.
Thanks
lucasfazzi | 2019-05-29 17:25