+1 vote

Something I discovered

I don't know if I should report this to the github or not but I found a problem with get_tree().paused where if I set it the collision detection of the scene, of everything in the scene.

Even the whitelisted objects.

What is happening here?

in Engine by (58 points)
edited by

Do you mean pausing stops collisions? I think it's normal, the pause whitelisting is more used for nodes who would have non-physics scripts/timers or whatever running, but I think that when game is paused, as above, physics are stopped.


2D and 3D physics will be stopped.
_process and _physics_process will not be called anymore in nodes.
_input and _input_event will not be called anymore either.

Thank you for that, I'll try out something else.

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