How to draw child independent of the parent.

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:bust_in_silhouette: Asked By Gehoff

I am very new to Godot so bear with me. I love the engine and it is my first engine I decided to put serious effort into and since my programming experience is C++ it is taking some time getting used to. Since making a child extends the parent there are cases when I want to have a child not draw on screen in relation to the parent BUT keep it as a child for other reasons. What is the simplest way to do that? One of many reasons want to do that is during my debugging and testing I like to have labels attached showing variables of the parent but I don’t want them to follow the parent around on screen.