I'm really new to Godot but want to learn more and more about the engine and it's own language. Right now I'm busy with the particle system. I just do not know how I can access the "Gravity"-Vector3 of a "Particles2D"-Node (in "Process Material"-Category) via GDScript?
In the Inspector it isn't a problem to edit this property but I don't know how to do it in the script..
Can someone help me?