|
|
|
|
Attention |
Topic was automatically imported from the old Question2Answer platform. |
|
Asked By |
LoneDespair |
is there a way to make my player move a certain distance when a button is just pressed but at a controlled speed in 2d
thank you so much in advance
|
|
|
|
Reply From: |
Thomas Karcher |
You didn’t specify a direction, but if you simply want to move your player to the right, this should work:
extends KinematicBody2D
const INITIAL_DISTANCE = 100
var distance = 0
var speed = 80
func _process(delta):
var step = speed * delta if distance > speed * delta else distance
move_and_collide (Vector2 (step, 0))
distance -= step
func _on_Button_pressed():
distance = INITIAL_DISTANCE
Thank you so much for your help
although i ended up like adding a destination coordinates calculated based on players current coordinate and pinning the player when he move pass it
LoneDespair | 2019-08-23 11:41