0 votes

I have 3 scenes.In second scene i have a kinematicbody2D with a Sprite.In third scene i have a KinematicBody2D with a Sprite too. I have to say here that the icon of Sprites in two scenes is the same.So, this is the problem:

By mistake i changed the Sprites's scale of scene 3.Now, while the Sprite's scale of scene 2 is x:0.056 and y:0.038 and the Sprite's scale of scene 3 is the same( x:0.056 and y:0.038), the scene's 3 Sprite for a paradoxical reason is HUGE on the coordinate axis!This creates a serious problem when I run the program because the scene's 2 Sprite has a normal size but the scene's 3 Sprite is a giant or very small when i change the scale, even when I put the same scale ammount as scene two...This is really annoying!
Any suggestions please?

Thank you.

in Engine by (219 points)

Are you sure that all the other scale variables in your scenes are the same too? I mean those of your kinematic bodies? Cant think of an explanation for this behavior. Could you send some images?

Thank you about your reply.

I checked again and again all the other scale variables and they were the same.That was really a paradox.I do not really know what happened...So, i thought that the only solution was to completely erase the second scene and create it again from the start.It took me a lot of time but fortunately it worked.

Thank you again!

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.