(GDscript) How do you make bones (2d) work?

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:bust_in_silhouette: Asked By Duude
:warning: Old Version Published before Godot 3 was released.

hi everyone and straight to my problem: I created a player, using CUTOUT ANIMATION lesson.
The question is, how can I control bones using another object, e.g. mouse cursor?

when I set_pos() to remote__end_l, which controls end_l, the only thing that changes position is end_l and remote__end_l, while rotation and position for the whole hand remains the same (hand stands still)

okay, i’ve got it, there is no in-game bones, am i right?

Duude | 2016-05-30 04:47

There isn’t a single line of code in the cutout animation tutorial, so you might be right about no in-game bones in Godot. After reading the tutorial, it seems bones and IK chains are strictly a visual enhancement within the editor to help create animations.

ericdl | 2016-06-05 02:04