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Asked By | FFA702 |
Hi guys,
I practically already have a game written. It’s written as a .net library in c# with minimal dependency; that plugs into a display I&O layer (thought about unity, currently using MonoGame for display with custom everything else). Since GODOT is on it’s way to support c#, how would I go about importing my project.
I had a look around and discovered that maybe godot wasn’t designed for this use case, but it would be great if I could get this going and try to make something cool out of it !
Thanks !