Using a compiled c# mono library, or a importing a whole c# project ?

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:bust_in_silhouette: Asked By FFA702

Hi guys,

I practically already have a game written. It’s written as a .net library in c# with minimal dependency; that plugs into a display I&O layer (thought about unity, currently using MonoGame for display with custom everything else). Since GODOT is on it’s way to support c#, how would I go about importing my project.

I had a look around and discovered that maybe godot wasn’t designed for this use case, but it would be great if I could get this going and try to make something cool out of it !

Thanks !