Using KinematicBody or RigidBody to make a sphere follow a KinematicBody in a parabolic path

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:bust_in_silhouette: Asked By jogacolhue

Hello, I’m currently trying to make a VR game for Android, I made a KinematicBody with collision inside the ARVR Camera and I want to make the make the game shoot balls to the player and always aim to the KinematicBody inside the ARVR Camera, does anyone have an example of how to implement a KinematicBody or RigidBody that makes a parabolic path towards the player?