I am making my 3D game using only Godot (nothing from blender) based on primitive types. I have been using
MeshInstance of type plane for my floors but saw on youtube than plane are not recommended and will be deprecated.
Given this I decided to replace them with
CubeMesh , however i am unable to have my textures displayed exactly as they were before (since the plane is now represented by 1 of cube faces). Can someone provide basic Godot tips of how to adjust the texture so it displays either full on 1 face of the cube or repeatedly on each face ?
I am no expert, and tried to play with the
Geometry -> material override -> Uv1 and
Uv2 scale properties without success (getting the texture displayed many times on same cube face).
Additional question: What is the difference and what are the pros / cons of:
Mesh -> Material
Mesh -> Geometry Instance -> Material Override