Thx for ur feedback, it kind of worked, meaning in the editor i got the result i wanted.
However, I am randomly selecting a texture for the floor upon level starting and the ones selected are not being resized as i wanted (as per your solution).
I even tried adding the scale thru the code, however now, textures are displayed as simple black or white...
var newMat = SpatialMaterial.new()
newMat.albedo_texture = itex
newMat.flags_unshaded = true
newMat.uv1_scale = Vector3(3,2,1)
Any idea ?
PS: I am using
Mesh -> Material in case it matters.