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Hi,
I'm creating a grid-based 2d rpg similar to Tibia.
I am currently working on the pathfinding algorithm of the enemys using Navigation2D, but since Navigation2Ddoenst support grid based movement it seems not to be the right choice for me.
I also tried the AStar algorithm of godot and it worked all fine but it always takes a while to initialize the AStar node because it iterates through a tilemap and adds the center positions of the tiles to its walkable points. I think the problem is that it uses GDScript, which is very slow and therefore unsuitable.

Can someone help me figure out how to do that?

asked May 17, 2019 in Engine by Flamiers (16 points)

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