+1 vote

I have an asteroid node, that has 2 children. The asteroid node has a script, in which i want to spawn two other asteroids when it when dies (descreasing a value on the child so the spawning will stop eventually).
My question is, how can i implement spawning a clone of the node? I did it with using load("Asteroid.tscn") but that loads it on every asteroid spawned, if i know well, which isnt efficient i think.
I was thinking maybe i should make a script globally and load the asteroid there, then use it in the asteroid.gd to spawn other asteroids.
Are there any other ways?

in Engine by (144 points)

1 Answer

+2 votes
Best answer

This should be done with Instancing.

Load your saved asteroid scene into a variable at the top of your main scene:

var Asteroid = preload("Asteroid.tscn")

This will be a PackedScene object. Whenever you want to make a new asteroid, call instance() on it:

func spawn_new_asteroid():
    var new_asteroid = Asteroid.instance()
    add_child(new_asteroid)
by (18,565 points)
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