+8 votes

I've started making regular builds of Godot for all major operating systems, you can download binaries from there.

Those builds are based on unmodified Godot source code, and are made at regular intervals (check the file's modification date).

Editor binaries currently available

  • Windows
  • OS X
  • Linux X11

Export binaries currently available

  • Windows
  • OS X
  • Linux X11
  • Android
  • iOS
  • HTML5

Download

asked May 26, 2016 in Projects by Calinou (6,442 points)
edited Aug 11, 2018 by Calinou

2 Answers

0 votes

Thanks! Just downloaded the latest windows 64 bit.

answered May 26, 2016 by duke_meister (712 points)

hmm. I just deployed my Android app using this build and it didn't work (stayed on the splash screen, just flashing slowly). So I thought I'd try again in 2.0.3 and the project wouldn't load! (Message box was: Alert! Error loading scene. (Ugh). I did a diff on the folders and it seemed they were the same. Luckily I had just backed up my code and that loaded just fine in 2.0.3. I tried the load/reload things multiple times.

For now I'll be sticking with the stable build.

PS Why is the release EXE 40mb which is twice the size of 2.0.3?

Once you save a project in 2.1 alpha, you can't open it in 2.0.3 anymore, this is known.

I don't know why the editor binary is so heavy, but the export templates are lighter (less than 20 MB) than the editor. Note that none of the binaries are compressed with UPX since it is known to cause issues (false positives in antiviruses, for example).

I have tested the release-mode Android APK successfully on a LG G3 running CyanogenMod 13 (Android 6.0.1).

Oh ok. Well it wasn't known by me :) But it is now.

scons platform=windows

Is the base command to build Godot. However, this will result in a large binary.

If you want to reduce the built editor binary size then do:

scons platform=windows target=release_debug

And it will be significantly smaller, matching the official releases in size. Another target is "release" but that can't be used with the editor, only for templates you are building for export. And if you are building export templates then you also add "tools=no".

0 votes

Cool, thanks for doing this! I am really enjoying trying out all the cool new ui features such as drag/drop etc.

answered May 30, 2016 by zendorf (264 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.