+4 votes

Have you consider to add Swift as a language to write scripts in Godot?

Swift 5 it is already released for some time now.
This version brings swift ABI stability and many more!

There's swift for Android already working. A good example is SCADE (scade.io).
OS X, Linux even Windows.
Mobiles such as iOS or Android!

I do not think that cocos have to be rewritten. It might be imported. Swift works with C libraries as well as C++

Are we still working on using swift?
PS: Swift 5 open possibilities to use swift as a scripting language.

in Engine by (16 points)

I would love support for this too. Swift is llvm based and already builds on all major platforms. I think as it continues to mature this could be a very real possibility.

Just an update for anyone stumbling on this thread: Swift now has Godot NativeScript support!

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.