0 votes

I am not sure if this is a bug or an expected behaviour, but when Area2D is instanced in same scene as Control node, it does not fire mouse_entered signal.

In my scene, when I turn off UI node - children of Workplaces do fire signal. After bring back UI (which is Control) - signal is not being launch.

enter image description here

Any hint on it?

in Engine by (15 points)

1 Answer

+2 votes
Best answer

Your Control is consuming the input event when it happens, you must change the mouse filter to pass or ignore if you want it to reach the CollisionObject nodes.

See https://docs.godotengine.org/en/3.1/tutorials/inputs/inputevent.html for details of how the input events work.

by (7,898 points)
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