0 votes

I am not sure if this is a bug or an expected behaviour, but when Area2D is instanced in same scene as Control node, it does not fire mouse_entered signal.

In my scene, when I turn off UI node - children of Workplaces do fire signal. After bring back UI (which is Control) - signal is not being launch.

enter image description here

Any hint on it?

in Engine by (15 points)

1 Answer

+2 votes
Best answer

Your Control is consuming the input event when it happens, you must change the mouse filter to pass or ignore if you want it to reach the CollisionObject nodes.

See https://docs.godotengine.org/en/3.1/tutorials/inputs/inputevent.html for details of how the input events work.

by (7,860 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.